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Please create 5 Text2Image prompts.

Compatible with T2I Models: Boogu Image 0.1 Turbo (new main model),

Prompt to be more or less compatible also to KREA 2 Turbo and ERNIE Image Turbo, Flux.2 Klein 9B, Z Image Turbo, QWEN Image 2512. Size and AR: Images intend to be square 1024px (do not put size or AR in prompt, it is just for you to know the canvas).

Theme: Virtual reality.
Details: Usual situation like couple in a cafe, or person waiting for the bus on a bus stop, or catching taxi, or working in the office or on construction, hunter in the woods, tourists at the mountains, people at the beach, city, small town, rural, nature scenes are ok. photo realism and CGI. The idea is show that image is virtual reality by partially not rendered background elements, use wire-frames, or digital glitches or all this same time. Mostly photo-realistic characters (may have some digital glitches, but mostly perfectly and fully photo-realistic, with real skin, real fabric, real lighting, real photographic detail) while everything surrounding have at some point transition from photo-realism to unfinished CGI (low polygons, wire-frames, ..) 
Prompt length: 100-120 words.

Expected output format: 1 line of image title, empty line, then next line is prompt text for copy/paste for each prompt. No other text, images, or recommendations. Just the line with the title and the text of the prompt.

Results

Claude Sonnet 5 medium

Couple in Cafe VR GlitchBus Stop Waiting VR TransitionConstruction Worker VR WorldHunter in Glitching ForestBeach Tourists in Broken Simulation
A young couple sits at a small round table in a cozy cafe, sharing a warm smile over steaming cups of coffee, their skin glowing with real photographic detail, fabric of their sweaters showing authentic weave and texture, hair catching natural window light with perfect realism. Behind them the cafe dissolves into unfinished virtual reality: wooden tables fade into gray low-polygon blocks, the far wall breaks apart into glowing blue wireframe mesh, hanging lamps flicker with digital glitch artifacts and scan lines, floor tiles vanish into a checkered UV grid. Sunlight through the window splits into pixelated fragments. Photorealism meets raw simulation, sharp contrast, cinematic depth of field, square composition.A tired commuter stands at a bus stop, photorealistic skin texture, real denim jacket wrinkles, realistic rain droplets on their glasses, holding a phone with lifelike hand detail, everything about the person fully rendered and convincing. The bus stop shelter behind them is half real half broken simulation: one side shows weathered glass and rusted metal, the other dissolves into translucent wireframe polygons and floating collision boxes. The street beyond glitches between real asphalt and a flat gray untextured plane, distant buildings flicker as low-poly placeholders, streetlights emit corrupted digital light glitch trails. Overcast photographic lighting on the person, unfinished CGI environment, square framing, sharp realism contrast.A construction worker in a hard hat and reflective vest stands on a steel beam, muscles tense, sweat glistening realistically on sunlit skin, fabric creases and dust particles rendered with full photographic fidelity, tool belt textures crisp and tangible. The construction site around him breaks into raw simulation, scaffolding transforms into thin glowing wireframe struts, unfinished concrete slabs float as gray untextured cubes, cranes in the distance flicker between photoreal metal and blocky placeholder geometry, sky splits into pixel glitch bands and a visible horizon grid. Bright midday sun on the worker, cold sterile unrendered world around him, dramatic scale, square composition, cinematic contrast.A hunter crouches quietly among tall trees, weathered camouflage jacket showing authentic fabric texture, real stubble and skin pores, breath faintly visible in cold air, rifle strap textured with worn leather realism, entirely convincing and human. The forest around him dissolves into incomplete simulation, tree trunks near the edges reduce to flat green wireframe cones, fallen leaves become a repeating low-resolution texture tile, distant fog glitches into scan-line static, sunlight beams fracture into pixelated shafts cutting through unfinished foliage. Ground textures shift between mud detail and gray placeholder polygons. Moody natural lighting on the hunter, eerie unrendered wilderness beyond, square frame, cinematic realism.Two tourists relax on a sunny beach, sunscreen sheen visible on realistic skin, swimsuit fabric folds and sand grains rendered with full photographic detail, sunglasses reflecting genuine light, completely lifelike and tangible figures. The beach environment around them fractures into raw virtual construction, ocean waves near the horizon flatten into a shimmering blue wireframe grid, palm trees glitch between lush photoreal leaves and skeletal low-poly frames, distant beach umbrellas dissolve into translucent geometric outlines, sky pixelates into corrupted gradient bands. Sand close to them looks real, further out becomes untextured gray plane. Warm natural sunlight, glitching horizon, square composition, sharp photoreal-to-CGI contrast.
Gemini 3.5 Flash

Glitch Café RealityThe Unfinished CommuteSimulated SummitOffice Grid BreakdownThe Virtual Woods
A close-up photograph of a young couple sitting at a wooden cafe table, laughing. They are rendered with flawless photorealism, showing detailed skin pores, stray hairs, and the soft texture of their cotton shirts. In contrast, the café surrounding them is actively deconstructing into a virtual matrix. The coffee cups in their hands shatter into glowing turquoise wireframe lines. The background tables and the barista counter dissolve into low-polygon shapes, revealing a dark, void-like grid underneath. Digital pixelation and chromatic aberration artifacts streak across the edges of the frame, blending sharp, realistic sunlight with raw, glowing neon code.A crisp cinematic shot of a woman in a wool coat waiting at a city bus stop during a rainy evening. Her face, wet hair, and the fabric of her coat are perfectly photorealistic, catching the hyper-realistic reflections of streetlights. However, the bus stop bench she sits on transitions mid-way into a bright green 3D wireframe mesh. The pavement at her feet dissolves into untextured, gray low-poly blocks. The background city buildings are half-rendered silhouettes showing exposed digital structural grids, while erratic digital glitches and horizontal tracking lines tear through the neon signs, exposing the virtual simulation.A detailed photo of a male hiker standing atop a mountain peak, looking at the horizon. The hiker is entirely photorealistic, with visible sweat on his weathered skin, intricate weaving on his backpack, and realistic shadows cast on his gear. The rocky ground beneath his boots, however, abruptly turns into a stark white grid of polygons. The majestic mountain range in the background is only partially loaded, shifting from realistic snowy peaks into glowing blue wireframe geometry and unmapped digital voids. Subtle digital screen noise and green code fragments flicker across the sky, revealing the synthetic nature of the landscape.A sharp, realistic photo of a businessman focused on his laptop at a modern office desk. The man is rendered with high fidelity, showing realistic skin tones, fabric folds on his suit, and a natural expression. The laptop and desk surface under his hands look entirely authentic. However, the office environment around him is fracturing into a virtual environment. The office chairs and neighboring cubicles disintegrate into orange wireframes and untextured low-polygon forms. The back wall bleeds into a digital matrix grid, with horizontal glitch distortion lines running across the fluorescent ceiling lights.A crisp, high-detail photograph of a hunter camouflaged in dense woods, aiming a rifle. The hunter's face, the texture of the camouflage gear, and the metallic finish of the rifle are captured with perfect photorealistic clarity. The immediate tree trunk he leans against is highly detailed with real bark textures, but its upper branches dissolve into sharp geometric wireframes. The forest floor behind him abruptly loses texture, turning into a flat grid of gray polygons. Digital glitches, glowing green artifacts, and pixelated distortion fields ripple through the distant trees, breaking the illusion of the natural environment.
ChatGPT

Morning Coffee Between Two WorldsWaiting for the Bus in a Loading WorldConstruction Site Rendering in ProgressMountain Trail Beyond RealityBeach Sunset Simulation Error
A young couple sits at a cozy sidewalk café, sharing coffee and smiling naturally, both rendered with flawless photorealistic skin, realistic fabrics, subtle facial expressions, and authentic morning sunlight. The wooden table, porcelain cups, and nearby flowers remain fully real, but the surrounding street gradually transforms into an unfinished virtual reality simulation. Buildings dissolve into transparent wire-frame geometry, parked cars become low-polygon meshes, pedestrians flicker with digital glitches, and distant trees alternate between detailed foliage and geometric placeholders. Floating alignment guides, fragmented textures, missing pavement sections, and softly glowing grid overlays reveal the hidden CGI framework while preserving believable cinematic photography and natural depth of field.A businesswoman waits calmly at a suburban bus stop during golden hour, holding a leather handbag and checking her smartwatch, portrayed with highly realistic skin texture, tailored clothing, natural hair, and convincing photographic lighting. The bus shelter begins as perfectly real but gradually transitions into an incomplete virtual environment. Steel beams become exposed wire-frame structures, advertising posters remain half-rendered, the approaching bus appears partially assembled from low-polygon geometry, and nearby houses fade into simplified meshes. Sidewalk tiles disappear into glowing grid lines, digital artifacts ripple across the horizon, floating geometry markers hover above unfinished objects, and occasional pixel glitches expose the simulation beneath an otherwise believable, cinematic, photo-realistic scene.A construction engineer wearing a reflective safety vest and helmet studies architectural plans beside coworkers on an active construction site, every person captured with lifelike skin, realistic clothing textures, authentic safety equipment, and natural overcast daylight. Nearby machinery and building materials appear completely real before gradually transitioning into an unfinished virtual reality environment. Tower cranes dissolve into skeletal wire-frame structures, concrete floors become transparent polygon grids, unfinished walls reveal glowing edge geometry, and distant buildings lose textures entirely. Measurement overlays, floating coordinate axes, fragmented scaffolding, missing terrain patches, subtle compression glitches, and partially loaded assets create the unmistakable impression of a massive digital world still rendering around perfectly photorealistic human subjects.Two hikers pause on a scenic mountain overlook, wearing realistic outdoor jackets, backpacks, hiking boots, and weathered clothing illuminated by crisp alpine sunlight. Their faces, hands, equipment, and nearby rocks display exceptional photographic realism with convincing textures and natural atmospheric perspective. Beyond them, the breathtaking landscape slowly transforms into an unfinished virtual simulation. Snow-covered peaks convert into low-polygon terrain, forests become wire-frame silhouettes, waterfalls freeze into transparent geometric surfaces, and sections of sky reveal exposed rendering grids. Floating debug indicators, missing texture tiles, digital tearing, polygon transitions, luminous mesh outlines, and occasional visual glitches create a seamless blend between breathtaking nature photography and an incompletely rendered CGI universe.People relax along a beautiful sandy beach during sunset, families walking, children playing, and surfers carrying boards, all portrayed with natural poses, realistic skin tones, detailed clothing, authentic wet sand reflections, and warm cinematic lighting. The foreground remains completely photorealistic while the environment progressively reveals the illusion of virtual reality. Ocean waves transform into angular polygon surfaces, distant boats become skeletal wire-frame models, palm trees lose textures to exposed geometry, and sections of the colorful sky fragment into rendering artifacts. Glowing grid lines emerge beneath the sand, floating calibration markers appear among beach umbrellas, subtle pixel distortions interrupt the horizon, and incomplete CGI assets blend convincingly with an otherwise realistic coastal photograph.
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